Based in Berlin, Germany
December 21, 2014
Press / Business contact:
V1.1 - 21.12.2014
V1.1.1 - 09.01.2015
+49 170 688 57 26
Tokens must be holed . Whether red, yellow, green or blue, do all the tokens into the suitable holes. But there come more tokens and more holes, so hold on as long as you can and get the highest score. Use the Game Center to challenge friends and unlock many achievements. We appreciate your feedback! --THE GAME-- You have to slide the tokens in the same colored holes. However, more colors, more stones and of course more points the longer you endure. You lost if the field is full and you no longer can move . For each holed token there is a point. --RULES-- > The initial four holes remain. > When you hole, the token will disappear and the colors of the holes change. > A new hole will appear when you didn't hole a token within 3 turns. > If you can hole 3 turns after another at least 1 token, one of the new holes will disappear. Here we go !
The idea for Pikot originated in experimental programming. We intended to design the game colorful and appealing but still as clear and minimalistic as the game principle itself. The colored design with the round shapes turned out to be the best visual language to transport this idea. To make the game easy to understand but hard to master was the hardest challange for us, but we mastered it. In the future we will add new features may also a mutliplayer mode.
Here a small overview about the game. YouTube
There are far more images available for Pikotgame, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
Here our PressKit as .zip file, check it out pikotgame.com.
Team & Repeating Collaborator
Programmer, Artist, Freelancer
Music, Language Assistant, Freelancer